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	<title>Virtual Sand</title>
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	<link>http://jhaw212.wordpress.com</link>
	<description>a thesis blog</description>
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		<title>Virtual Sand</title>
		<link>http://jhaw212.wordpress.com</link>
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		<item>
		<title>Demo Video</title>
		<link>http://jhaw212.wordpress.com/2011/02/13/demo-video/</link>
		<comments>http://jhaw212.wordpress.com/2011/02/13/demo-video/#comments</comments>
		<pubDate>Sun, 13 Feb 2011 07:20:03 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=227</guid>
		<description><![CDATA[It took me a while to get around to making a video. I&#8217;ll have a finished build and sources posted eventually, I hope. Downloadable version Demo video – mobile (480×360, 12.2MB): [link] Demo video – large (720×540, 24.5MB): [link]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=227&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/zAgPIRJFyvs?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span><br />
It took me a while to get around to making a video. I&#8217;ll have a finished build and sources posted eventually, I hope.</p>
<p><strong>Downloadable version</strong><br />
Demo video – mobile (480×360, 12.2MB): <a rel="nofollow" href="http://dl.dropbox.com/u/248127/Thesis/SmokeGLDemo01-Mobile.m4v">[link]</a><br />
Demo video – large (720×540, 24.5MB): <a rel="nofollow" href="http://dl.dropbox.com/u/248127/Thesis/SmokeGLDemo01-Large.m4v">[link]</a></p>
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<enclosure url="http://dl.dropbox.com/u/248127/Thesis/SmokeGLDemo01-Mobile.m4v" length="12783322" type="video/mp4" />
<enclosure url="http://dl.dropbox.com/u/248127/Thesis/SmokeGLDemo01-Large.m4v" length="25656474" type="video/mp4" />
	
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			<media:title type="html">Jacqui</media:title>
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		<item>
		<title>Ants as a Fluid</title>
		<link>http://jhaw212.wordpress.com/2010/11/20/ants-as-a-fluid/</link>
		<comments>http://jhaw212.wordpress.com/2010/11/20/ants-as-a-fluid/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 03:29:47 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[Ants]]></category>
		<category><![CDATA[Fluid]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=219</guid>
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			<media:title type="html">Jacqui</media:title>
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		<title>Thesis B Report</title>
		<link>http://jhaw212.wordpress.com/2010/11/20/thesis-b-report/</link>
		<comments>http://jhaw212.wordpress.com/2010/11/20/thesis-b-report/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 03:23:31 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[download]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=214</guid>
		<description><![CDATA[Download PDF<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=214&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Download <a href="http://dl.dropbox.com/u/248127/Thesis/ThesisB.pdf">PDF</a></p>
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			<media:title type="html">Jacqui</media:title>
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		<title>Thesis B Demo</title>
		<link>http://jhaw212.wordpress.com/2010/10/02/thesis-b-demo/</link>
		<comments>http://jhaw212.wordpress.com/2010/10/02/thesis-b-demo/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 20:51:40 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[download]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=205</guid>
		<description><![CDATA[Heres the notes from the demo on Thursday. Notes: Open Office Impress &#124; Microsoft Powerpoint &#124; Handout PDF Also here&#8217;s the binaries. I&#8217;ve only built them on my laptop and haven&#8217;t tested them on other computers. Note: the shaders still don&#8217;t work on ATI graphics cards. Use at your own risk. Demo build: Mac x86_64 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=205&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Heres the notes from the demo on Thursday.</p>
<p>Notes: <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/ThesisBDemo.odp">Open  Office Impress</a> | <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/ThesisBDemo.ppt">Microsoft  Powerpoint</a> | <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/ThesisBDemo.pdf">Handout  PDF</a></p>
<p>Also here&#8217;s the binaries. I&#8217;ve only built them on my laptop and haven&#8217;t tested them on other computers.</p>
<p>Note: the shaders still don&#8217;t work on ATI graphics cards.</p>
<p>Use at your own risk.</p>
<p>Demo build: <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/SmokeGL.app.zip">Mac x86_64</a> | <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/SmokeGL-Win32.zip">Win32</a> | <a href="http://dl.dropbox.com/u/248127/Thesis/wk10demo/SmokeGL-linux_x86_64.tar.gz">Linux x86_64</a></p>
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			<media:title type="html">Jacqui</media:title>
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		<title>New Sand Games</title>
		<link>http://jhaw212.wordpress.com/2010/09/10/new-sand-games/</link>
		<comments>http://jhaw212.wordpress.com/2010/09/10/new-sand-games/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:32:50 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[sand]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=176</guid>
		<description><![CDATA[I was watching some &#8220;research&#8221; during the last break. It looks like there are some new video games featuring sand. From Dust A downloadable game, not yet released. The player controls the terrain and environment of an island, moving earth, water, lava and vegetation. It has some interesting interactions between sand and water. Spec Ops: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=176&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was watching some <a href="http://www.escapistmagazine.com/videos/view/e3-2010/1808-ENN-E3-News-Bytes-6-17-2010">&#8220;research&#8221;</a> during the last break. It looks like there are some new video games featuring sand.</p>
<p><span id="more-176"></span></p>
<h3>From Dust</h3>
<p>A downloadable game, not yet released. The player controls the  terrain and environment of an island, moving earth, water, lava and  vegetation. It has some interesting interactions between sand and water.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/CfKQCAxizrA?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<h3>Spec Ops: The Line</h3>
<p>Featuring terrain/sand that will avalanche onto players. Below is the best video I could find illustrating this.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/aEGGNZyw7i8?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<h3>Journey</h3>
<p>Made by <a href="http://thatgamecompany.com/games/journey/">thatgamecompany</a>, the same people that made Flower and flOw, it&#8217;s going to be released as a downloadable game for the Playstation Network. Has vast sand-covered landscapes.</p>
<p><img class="alignnone" title="Journey Screenshot" src="http://thatgamecompany.com/wp-content/themes/thatgamecompany/_include/img/journey/journey-game-screenshot-4.jpg" alt="Journey Screenshot" width="575" height="323" /></p>
<h3>Prince of Persia: The Forgotten Sands</h3>
<p>Already released, but it has sands &#8211; of time!</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/dJ8hccoZ6hQ?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
<h3>3D Falling Sand Game</h3>
<p>There&#8217;s also a 3D version of the <a href="http://fallingsandgame.com/sand/">falling sand game</a>, don&#8217;t know why I didn&#8217;t notice it before.</p>
<span class='embed-youtube' style='text-align:center; display: block;'><iframe class='youtube-player' type='text/html' width='490' height='306' src='http://www.youtube.com/embed/iVNHpcTesOs?version=3&amp;rel=1&amp;fs=1&amp;showsearch=0&amp;showinfo=1&amp;iv_load_policy=1&amp;wmode=transparent' frameborder='0'></iframe></span>
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			<media:title type="html">Jacqui</media:title>
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			<media:title type="html">Journey Screenshot</media:title>
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	</item>
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		<title>Source Code and Reference Library</title>
		<link>http://jhaw212.wordpress.com/2010/09/10/source-code-and-reference-library/</link>
		<comments>http://jhaw212.wordpress.com/2010/09/10/source-code-and-reference-library/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 07:23:34 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=179</guid>
		<description><![CDATA[Source Code I&#8217;ve set up the source code using an Assembla git repository, which lets me add unlimited users. If you&#8217;re interested in checking out a copy, send me an email with the account that you want to login with and I&#8217;ll add you to the project. I added some instructions to the README for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=179&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h4>Source Code</h4>
<p>I&#8217;ve set up the source code using an <a href="http://www.assembla.com/">Assembla</a> git repository, which lets me add unlimited users. If you&#8217;re interested in checking out a copy, send me an email with the account that you want to login with and I&#8217;ll add you to the project. I added some instructions to the README for how to build it.</p>
<h4>Reference Library</h4>
<p>There&#8217;s a list of all the papers I&#8217;ve collected on <a href="https://www.zotero.org/groups/unsw_computer_graphics">Zotero Groups</a>, open to anyone to join/view/edit.</p>
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			<media:title type="html">Jacqui</media:title>
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		<title>Thesis A Report</title>
		<link>http://jhaw212.wordpress.com/2010/05/31/thesis-a-report/</link>
		<comments>http://jhaw212.wordpress.com/2010/05/31/thesis-a-report/#comments</comments>
		<pubDate>Mon, 31 May 2010 07:30:51 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[report]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=172</guid>
		<description><![CDATA[Download PDF<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=172&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Download <a href="http://dl.dropbox.com/u/248127/ThesisAReport.pdf">PDF</a></p>
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		<title>Thesis A Seminar Notes</title>
		<link>http://jhaw212.wordpress.com/2010/04/25/thesis-a-seminar-notes/</link>
		<comments>http://jhaw212.wordpress.com/2010/04/25/thesis-a-seminar-notes/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 11:10:31 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[seminar]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=161</guid>
		<description><![CDATA[Download Open Office Impress &#124; Microsoft Powerpoint &#124; Handout PDF<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=161&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Download <a href="http://dl.dropbox.com/u/248127/ThesisAPresentation.odp">Open Office Impress</a> | <a href="http://dl.dropbox.com/u/248127/ThesisAPresentation.ppt">Microsoft Powerpoint</a> | <a href="http://dl.dropbox.com/u/248127/ThesisAPresentation.pdf">Handout PDF</a></p>
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		<title>Research on sand</title>
		<link>http://jhaw212.wordpress.com/2010/03/05/research-on-sand/</link>
		<comments>http://jhaw212.wordpress.com/2010/03/05/research-on-sand/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 18:38:39 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Thesis]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sand]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=137</guid>
		<description><![CDATA[Links and notes (work in progress). Inspirational paper Zhu, Yongning, Animating Sand as a Fluid (Master&#8217;s thesis), The University of British Columbia, 2005 Zhu, Y. and Bridson, R. Animating sand as a fluid (article), In ACM SIGGRAPH 2005 Papers, 2005. Other Papers W Rungjiratananon, Z Szego, Y Kanamori, T Nishita, Real-time Animation of Sand-Water Interaction, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=137&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom:.5cm;">Links and notes (work in progress).</p>
<h4>Inspirational paper</h4>
<p style="margin-bottom:.5cm;">
Zhu, Yongning, <a href="http://scholar.google.com.au/scholar?cluster=4720777373769394225&amp;hl=en&amp;as_sdt=2000">Animating Sand as a Fluid</a> (Master&#8217;s thesis), The University of British Columbia, 2005
</p>
<p style="margin-bottom:.5cm;">
Zhu, Y. and Bridson, R. <a href="http://scholar.google.com.au/scholar?cluster=4720777373769394225&amp;hl=en&amp;as_sdt=2000">Animating sand as a fluid</a> (article), In ACM  SIGGRAPH 2005 Papers, 2005.
</p>
<p><span id="more-137"></span></p>
<h4>Other Papers</h4>
<p style="margin-bottom:.5cm;">
W Rungjiratananon, Z Szego, Y  Kanamori, T Nishita, <a href="http://scholar.google.com.au/scholar?cluster=8467271929221691140&amp;hl=en&amp;as_sdt=2000">Real-time Animation of Sand-Water Interaction</a>, Pacific Graphics 2008
</p>
<p style="margin-bottom:.5cm;">
F Losasso, T Shinar, A Selle, R  Fedkiw, <a href="http://scholar.google.com.au/scholar?cluster=11773184168401705294&amp;hl=en&amp;as_sdt=2000">Multiple Interacting Liquids</a>, ACM Transactions on Graphics (TOG), 2006
</p>
<p style="margin-bottom:.5cm;">
K Onoue, T Nishita, <a href="http://scholar.google.com.au/scholar?cluster=9868857731161590243&amp;hl=en&amp;as_sdt=2000">Virtual  Sandbox</a>, Proceedings of the 11th Pacific Conference on Computer  Graphics and Applications (PG’03), 2003</p>
<ul>
<li>Has a nice name</li>
<li>Uses  height field for modelling the ground</li>
</ul>
<p style="margin-bottom:.5cm;">
M Carlson, PJ Mucha, RB Van Horn III,  G, <a href="http://scholar.google.com.au/scholar?cluster=7992154153700704538&amp;hl=en&amp;as_sdt=2000">Melting  and Flowing</a>, Proceedings of the 2002 ACM  SIGGRAPH/Eurographics  symposium on Computer animation, 2002
</p>
<p style="margin-bottom:.5cm;">
RW Sumner, JK Hodgins, <a href="http://scholar.google.com.au/scholar?cluster=10894799137783957635&amp;hl=en&amp;as_sdt=2000">Animating  Sand, Mud, and Snow</a>, Computer Graphics Forum, 1999
</p>
<h4>Online Articles</h4>
<p style="margin-bottom:.5cm;">
<a href="http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/">Fluid Simulation for Video Games</a><br />
<a href="http://www.gamasutra.com/view/feature/1549/practical_fluid_dynamics_part_1.php">Practical Fluid Dynamics</a><br />
<a href="http://www.gamasutra.com/view/feature/4022/sponsored_feature_multithreaded_...php">Sponsored Feature: Multi-Threaded Fluid  Simulation for Games</a>
</p>
<h4>Fluid Simulation</h4>
<p style="margin-bottom:.5cm;">
<a href="http://en.wikipedia.org/wiki/Fluid_Simulation_%283D_Graphics%29">Fluid Simulation</a><br />
<a href="http://en.wikipedia.org/wiki/Smoothed_particle_hydrodynamics">Smoothed-particle  hydrodynamics</a> (SPH) method<br />
<a href="http://en.wikipedia.org/wiki/Lattice_Boltzmann_methods">Lattice Boltzmann methods</a><br />
Height field methods (for terrain deformation)
</p>
<h5><em><em>SPH Engines</em></em></h5>
<p style="margin-bottom:.5cm;">
<a href="http://isph.sourceforge.net/">ISPH</a></p>
<ul>
<li>Only in alpha</li>
<li>Windows</li>
<li>Uses OpenCL</li>
<li>Haven&#8217;t got it to work yet</li>
</ul>
<p><a href="http://www.rchoetzlein.com/eng/graphics/fluids.htm">FLUIDS v.2</a></p>
<ul>
<li>Works in Windows</li>
<li>Uses CPU or GPU (CUDA)</li>
<li>Sample of this engine comes as an extra with the Bullet physics engine (but is not integrated in the engine)</li>
</ul>
<h4>Physics Engines</h4>
<p style="margin-bottom:.5cm;">
<a href="http://bulletphysics.org/wordpress/">Bullet</a></p>
<ul>
<li>Works nice</li>
<li>Has soft-bodies but no fluid simulation</li>
</ul>
<p><a href="http://www.ode.org/">ODE</a></p>
<ul>
<li>Rigid-bodies only</li>
</ul>
<p><a href="http://www.sofa-framework.org/">SOFA</a></p>
<ul>
<li>Medical simulator</li>
<li>Has built in fluid simulator</li>
<li>Haven&#8217;t got it to work yet</li>
</ul>
<h4>Graphics Engines</h4>
<p style="margin-bottom:.5cm;">
<a href="http://www.crystalspace3d.org/main/Main_Page">Crystal Space</a><br />
<a href="http://www.ogre3d.org/">OGRE</a><br />
<a href="http://www.irrlicht3d.org/">Irrlicht</a>
</p>
<h4>Other Software</h4>
<p style="margin-bottom:.5cm;">
<a href="http://developer.nvidia.com/page/home.html">NVIDIA Developer Zone</a>
</p>
<h4>Sand Links and Online Sand Games</h4>
<p style="margin-bottom:.5cm;">
<a href="http://www.jaster.20m.com/">The VirtualSandbox</a><br />
<a href="http://dan-ball.jp/en/javagame/dust/">Powder Game</a><br />
<a href="http://thisissand.com/">thisissand</a><br />
<a href="http://www.virtualsandcastle.com/home/index.aspx">Virtual Sandcastle</a><br />
<a href="http://www.brianmaniere.com/portfolio/sandclock/">Sand Clock</a></p>
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		<title>Design Idea Wk 6: Hardware driven game</title>
		<link>http://jhaw212.wordpress.com/2009/10/13/design-idea-wk-6-hardware-driven-game/</link>
		<comments>http://jhaw212.wordpress.com/2009/10/13/design-idea-wk-6-hardware-driven-game/#comments</comments>
		<pubDate>Tue, 13 Oct 2009 05:18:24 +0000</pubDate>
		<dc:creator>Jacqui</dc:creator>
				<category><![CDATA[Design idea]]></category>
		<category><![CDATA[COMP4431]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gloves]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[week 6]]></category>

		<guid isPermaLink="false">http://jhaw212.wordpress.com/?p=101</guid>
		<description><![CDATA[Re: Design Idea Wk 6: Hardware driven game A pair of sensor gloves would provide a lot of control about how you could use objects in the game compared to conventional input devices. For example, in real life you can aim and throw things in lots of different ways (overarm, underarm, adding spin etc), but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jhaw212.wordpress.com&amp;blog=8684136&amp;post=101&amp;subd=jhaw212&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom:.5cm;">Re: <a href="http://comp4431.wordpress.com/2009/08/25/design-idea-wk-6-hardware-driven-game/" target="_self">Design Idea Wk 6: Hardware driven game</a></p>
<p style="margin-bottom:.5cm;">A pair of sensor gloves would provide a lot of control about how you could use objects in the game compared to conventional input devices. For example, in real life you can aim and throw things in lots of different ways (overarm, underarm, adding spin etc), but in a game you can generally only grab, drop, push and pull. For example in <a href="http://en.wikipedia.org/wiki/The_Orange_Box" target="_self">Portal/Half Life 2</a> you can only lift a cube or drop it and it is difficult to place it precisely.</p>
<p style="margin-bottom:.5cm;">To take advantage of this I think it would be neat to make a superhero game. One where your character has super strength and can pick up huge things like cars and trucks using the gloves.<span id="more-101"></span></p>
<p style="margin-bottom:.5cm;">It should at least give you the ability to throw things, pick up things, turn them over and stack them and pull things apart or squish them together. The lack of force feedback from the gloves could also be written into the story, because the superhero has super strength so objects wouldn&#8217;t feel heavy.</p>
<p style="margin-bottom:.5cm;">Also, superheroes notably don&#8217;t use guns, they prefer to use their body or gadgets instead. Batman has an enormous variety of gadgets stashed in his <a href="http://en.wikipedia.org/wiki/Batman%27s_utility_belt" target="_self">batty-belt</a>, but not a single regular gun that shoots just bullets! (I suppose Superman wouldn&#8217;t need a gun, he could just throw the bullets, and hey, you could do that in my game too!)</p>
<p style="margin-bottom:.5cm;">I think this is because guns and killing are not what superhero games are about.  Superhero games are less about killing and more about being the hero, saving the innocent and trying to capture criminals alive by disabling them. For example, in the new Batman game, <a href="http://en.wikipedia.org/wiki/Batman_Arkham_Asylum" target="_self">Batman Arkham Asylum</a> is about stealth, where Batman swings between cover and picks off the enemies one by one when the others aren&#8217;t looking.</p>
<p style="margin-bottom:.5cm;">But I think the heroes in my game would not be the gadget-using type. They would be more like Superman and involve a lot of picking up heavy stuff, puzzles about manipulating objects and big boss fights with lots of throwing and blocking.</p>
<p style="margin-bottom:.5cm;">Part of the fun is also the fantasy of being someone who is super strong. It would be so cool to pick up a bus full of people and then try and spin it on one finger.</p>
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